![]() ![]() So instead of using a bestiary to create encounters, I'm currently building optimized characters to deal with them. I've had to come up with encounters that are between 4-6CR above APL, but no, I haven't TPK'ed them, nor am I going to try to. One of my players is playing a Soulthief Vitalist and is absolutely crushing my campaign. I'm actually dealing with this right now in my current campaign. I'm not out to TPK my players just for funsies. ![]() I would hire a small team of munchkin-level mercenaries to guard my interests. If I were a BBEG and there was a Songbird of Doom running around destroying my plans and threatening my operation, I would react accordingly. People put a lot of creative energy into their characters, and a good GM should not just stomp on their players' artistic visions. But one should hesitate to dismiss creative and powerful character builds as being abusive to the rules. ![]() And he should interpret the power levels of the characters the players build as an indicator of the challenge levels they want from their GMs. If this was happening in my campaign, I would create 12 of these Songbirds of Doom to come chase your party down :P A good GM should adapt his adventures to make them challenging to his players. Remember that any munchkin-level tweaking you can create can also appear in the world. Ryze Kuja wrote: As wild as the OP build is, as a GM I would consider this to be a serious abuse of the rules (regardless of it's legality/illegality). ![]()
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